Commit graph

169 commits

Author SHA1 Message Date
Claude Code
12e4c83da6 ui(companion): 💄 Enhance companion scene with new UI elements, nodes, and properties for improved functionality and visual design
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-27 21:03:08 -07:00
Claude Code
7b83edf5d4 chore(config): 🔧 Update project metadata and engine settings in project.godot
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-27 21:03:08 -07:00
Claude Code
5b03041db0 scripts(execution): 🔨 Update startup scripts and PID files for improved Godot Engine runtime behavior
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-27 21:03:08 -07:00
Claude Code
2cf16ba3ca chore(avatar): 🔧 Update avatar-related build/config scripts
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-27 00:53:30 -07:00
Claude Code
6fc49cad75 feat(companion): Add Companion AI lip-syncing system with scene setup, editor tooling, and project configuration support
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-27 00:13:21 -07:00
Claude Code
196c0e13ef refactor(vrm): ♻️ Optimize bone constraint logic in bone_node_constraint.gd and bone_node_constraint_applier.gd for better performance and structure
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:29:41 -07:00
Claude Code
1537aab4cc chore(vrm): 🔧 Implement UID regeneration for VRM 1.0 addon components (materials, constraints, spring bones, animations) to maintain compatibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:29:41 -07:00
Claude Code
499d8156a1 chore(vrm): 🔧 Update UID suffixes for VRM addon files to ensure versioning and compatibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:29:40 -07:00
Claude Code
e8fcd1d24d feat(mtoon-shader): Update shader variant IDs and plugin configs for MToon shaders
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:29:40 -07:00
Claude Code
15449a59c5 feat(voice): Introduce speech synthesis and recognition algorithms for Godot engine
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:29:40 -07:00
Claude Code
5261bac958 chore(util-specific): 🔧 Regenerate utility UIDs for caching consistency
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:29:40 -07:00
Claude Code
560c37d3ba refactor(backend): ♻️ Optimize node and scene processing pipelines for better performance and maintainability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:29:40 -07:00
Claude Code
98cbec3cc6 feat(avatar): Add refined animation states, expression controllers, gaze logic, and lipsync behavior for avatars
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:29:40 -07:00
Claude Code
b673f80ba0 feat(companion): Implement enhanced conversation management logic in Companion and ConversationOrchestrator
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:29:40 -07:00
Claude Code
6966a21a8b feat(event-bus): Enhance event bus with improved signal handling, new methods, and performance optimizations for decoupled node communication
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:29:40 -07:00
Claude Code
c29aa650d0 ui(companion): 💄 Update companion UI scene with visual/interactive refinements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:29:40 -07:00
Claude Code
4eb5866cd8 chore(godot): 🔧 Update Godot project configuration, documentation, and build setup files
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:01:25 -07:00
Claude Code
9351d2fb04 chore(config): 🔧 Update .gitignore to exclude dev artifacts and sensitive files
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:01:25 -07:00
Claude Code
9b1ab59f7d deps-upgrade(dependencies): ⬆️ Update dependencies to latest versions for security and maintenance patches
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:01:25 -07:00