tv-anarchy/Sources/TVAnarchyCore/PlayerStatusCache.swift

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Swift
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import Foundation
/// Persists the last-known playback status per host so the player shows cached
/// values immediately on a cold launch the first live poll can take several
/// seconds over a flapping link (the dead-LAN endpoint costs a ConnectTimeout),
/// and "Nothing playing" for that window is worse than a slightly-stale state.
public enum PlayerStatusCache {
public struct Entry: Codable, Sendable, Equatable {
public var status: PlaybackStatus
public var capturedAt: Date
public init(status: PlaybackStatus, capturedAt: Date) {
self.status = status; self.capturedAt = capturedAt
}
}
static func url() -> URL {
FileManager.default.homeDirectoryForCurrentUser
.appendingPathComponent(".local/state/tv-anarchy/player-status.json")
}
public static func load() -> [String: Entry] {
guard let data = try? Data(contentsOf: url()) else { return [:] }
let dec = JSONDecoder()
dec.dateDecodingStrategy = .iso8601
return (try? dec.decode([String: Entry].self, from: data)) ?? [:]
}
public static func save(_ map: [String: Entry]) {
let u = url()
try? FileManager.default.createDirectory(at: u.deletingLastPathComponent(),
withIntermediateDirectories: true)
let enc = JSONEncoder()
enc.dateEncodingStrategy = .iso8601
enc.outputFormatting = [.withoutEscapingSlashes]
guard let data = try? enc.encode(map) else { return }
try? data.write(to: u, options: .atomic)
}
}